What follows is a list of the mobile games I’m currently playing. This list won’t be exhaustive, it will simply contain the top two or three. I decided it would be neat to start periodically posting about what’s taking up my time on each platform, and hopefully (if I can stick with it) this will be the first of many.
This has been my go-to game for a while now, and its delicious match-3 puzzle battler claws are still firmly attached. I will say that I’ve spent slightly less time with it than previously due to having trouble getting the game to start up roughly half the time.
Google Play link: https://play.google.com/store/apps/details?id=com.nhnent.SKQUEST&hl=en
To be honest, I don’t typically enjoy these sorts of base construction games (a la Clash of Clans, etc.). I read about this one in a favorable Pocket Gamer review and despite my typical two week attention span wall I’m still playing it. A member of the Pocket Gamer Kingdom, of course. It’s possible to play without paying and the abilities to choose gods and wield their powers during the combat segments helps it to stand out among the sea of similar games.
Google Play link: https://play.google.com/store/apps/details?id=com.spaceapegames.rivalkingdoms&hl=en
A github user named luckylooke has created a Phaser plugin which procedurally generates islands, complete with streams and rivers, using a Voronoi graph. Theresults are pretty impressive, as you can see in the screenshot. The very first thing I thought of when I saw it was that I wanted to get it working with a standard 2D grid..
Source: Phaser – News – Phaser Island.js Plugin: Procedural generation and rendering of island maps